The Behemoths

"'In the world of Bene, there are no gods or not gods like other gods. There are gods who walk and breathe. Or they did. And they were here. And we called them Behemoths, and they gave us everything.' - Your DM because no one in universe knows what other kinda god there could be okay"

Worship, create, advise. Oversee, design. Rule. To believe in something is strength. To believe in nothing is to give up. To not take a side is cowardice, but to only take the sides of your friends is weak. The components of this world, in their millions of forms, seeking balance, seeking to overtake.

Rl'Wyn
The keeper of secrets. The seer of hidden things. The sleeper. They are the water and the tide and the shore and the water and the waves. The stillness, and the patron of the Sareige. They are hidden. (CN, water)

Pachio
The whisper of claws in the underbrush. The hunter of hunters, and prey of prey. Sun filtering through leaves. He is the forest and the streams and the beasts. The patron of the Pachions, he dances in the shadow of the moon. (NG, wood)

Tohn
The knives in a war table. The momentum in an axe's swing. The planner. She is steel and iron and gold, the patron of the Tohna. She forges day and night. (LN, metal)

Lumat
The ground shifting and shaking and falling into itself. The hot sun. The knowing gaze of an unknowable thing. He is the sand and loam and clay and mud. The patron of the Lumatians, he watches those and how they work, and how things are to be. (LG, earth)

Eldrenas
The artificer of charged things. The mist in the hills. The provider of abundance. She is the racing energy through the mind of inventors and the flame to burn down their houses. The patron of the Eldrene. She guides creation. (CG, fire.)